![]() You’ll need to worry about the gold and food, as both are vital for fielding armies. You’ll explore the terrain, decide where to expand, optimize the building queue in the city, and allocate the workforce. In the beginning, it more closely resembles Civilization than anything else. Master of Magic is a complex, turn-based game with many interconnected and overlapping systems. So, in the beginning, you’ll mostly explore and queue the buildings in your starting city. The landscape is dotted with dungeons, magic nodes, and other places of interest, but interacting with most requires at least a medium-sized army. You’ll begin with a single city to your name and the basic melee unit escorting the group of settlers. From the pool of eighteen candidates, you’ll pick the one wizard that appeals to you, and off you go. The world is procedurally generated, consisting of two planes of existence, Arcanus, and Myrror, each with a distinct biome and indigenous fantasy races. For an epic scope game such as MoM, this was just a fraction of the campaign content. We had a chance to see only the tiny part of it, as the demo was limited to hundred turns. However, the differences between wizards get blurred during the game, as the leveling-up process is open-ended. Those vary by the default race they lead and schools of magic they are initially proficient in. Like before, Master of Magic puts the player in the shoes of a powerful wizard competing for dominance with his/her peers. Age of Wonders III (2014) looks far more expensive, for example. Master of Magic doesn’t try to wow the player by being exceptionally pretty. But “modern” is perhaps not an adequate word for a Unity game made by five people. This remake seems faithful to the original regarding the general concept and underlying systems, with modern visuals being the obvious exception. We recently tried the preview version, feature complete and reasonably polished but limited to 100 turns and only a few playable wizards. Of all the courts of public opinion, The Court of Ancient Fandom™ is the most difficult to please. As far as we know, the original devs aren’t involved with the remake, so those young indies are on their own. ![]() MuHa guys recently made two very similar games, Thea: The Awakening and Thea 2: The Shattering. Master of Magic (2022) is being developed by MuHa Games, a Polish/British indie game studio, and published by Slitherine Ltd. ![]()
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